collideobjectsall ( objects, key = lambda o : o. collision_box ) # -> print ( collisions ) screen_rects = r. collision_box = collision_box def _repr_ ( self ): return f '' objects = # collisions = r.collideobjectsall(objects) # this does not work because ObjectWithSomRectAttribute is not a Rect like object collisions = r. ![]() collideobjectsall ( rects ) # -> print ( result ) class ObjectWithSomRectAttribute : def _init_ ( self, name, collision_box, draw_rect ): self. draw_rect ) # -> None print ( screen_rect ) collideobjects ( objects, key = lambda o : o. collision_box ) # -> print ( collision ) screen_rect = r. collision_box = collision_box def _repr_ ( self ): return f '' objects = # collision = r.collideobjects(objects) # this does not work because the items in the list are no Rect like object collision = r. collideobjects ( rects ) # -> print ( result ) class ObjectWithSomRectAttribute : def _init_ ( self, name, collision_box, draw_rect ): self. collidelistall ( list_of_object_with_callable_rect ) _rect list_of_object_with_callable_rect = indices5 = r. _rect = r def rect ( self ): return self. collidelistall ( list_of_object_with_rect_attribute ) class ObjectWithCallableRectAttribute ( object ): def _init_ ( self, r ): self. In the first case, we can draw such vector as follows: drawarrow (x,y,x+hspeed,y+vspeed,5) You can multiply hspeed and vspeed for a given constant if you want arrows to be drawn longer, depending on speed values: var rt 2.5 drawarrow (x,y,x+rthspeed,y+rtvspeed,5) If you are working with a magnitude (like speed) and an angle (like. ![]() rect = r list_of_object_with_rect_attribute = indices4 = r. collidelistall ( list_of_double_tuples ) class ObjectWithRectAttribute ( object ): def _init_ ( self, r ): self. collidelistall ( list_of_tuples ) list_of_double_tuples = indices3 = r. collidelistall ( list_of_lists ) list_of_tuples = indices2 = r. collidelistall ( list_of_rects ) list_of_lists =, ] indices1 = r. Rect r = Rect ( 0, 0, 10, 10 ) list_of_rects = indices0 = r. Overlap, and lliderect(rect2) returns false. Rect1.bottom=rect2.top), the two meet exactly on the screen but do not If one Rect's bottom border is another Rect's top border (i.e., The area covered by a Rect does not include the right- and bottom-most edge Most pythonĬontainers can be searched for collisions against a single Rect. There are several collision tests between other rectangles. Programmed to have negative values, but these are considered illegal Rects The coordinates for Rect objects are all integers. A Rect with a 0 size will not collide when using collisionĭetection methods (e.g. ![]() Some methods return a Rect with 0 size to represent an invalid If a Rect has a nonzero width or height, it will return True for a Some attributes are integers and others are pairs of integers. center = ( 20, 30 )Īssigning to size, width or height changes the dimensions of the rectangle Īll other assignments move the rectangle without resizing it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |